Showing posts with label Red Dead Redemption. Show all posts
Showing posts with label Red Dead Redemption. Show all posts

Friday, October 2, 2026

Monthly Update: October, 2026

 


I don't really even know where to start with October.  So let's quickly glance back at September while we ruminate.

I'm really enjoy doing the Game EXP Trilogy series, if only because it's gotten me to play or at least give a damn good, honest try, on older games that have been sitting in my Steam Queue for nigh on a decade or more.  I think Super Meat Boy surprised me the most; I'd written it off as too difficult before I came back to it, but that quickly faded as I started beating more and more stages in World 2.  I already have the next three games queued up for Game EXP Trilogy Part V, but I'm taking a month-long break between articles because a couple of these games will take me longer than the others.  Howlongtobeat.com has one of the games at 21 hours for a completionist run, not that I plan on 100%ing the game, but I find I tend to play slower than someone who's trying to beat the game faster than the average player.  Another game is estimated to take me up to 34 hours, but I don't know if I'll beat it, as it has a mechanic I've never been a fan of and has been something that's stopped me in the past.  The third game might only take me 8 hours, but it's a mind-bending puzzle game, so if I do beat it, I will likely use a walkthrough or a guide.  But anyway, that article will probably go up in the middle of November; then we'll likely take another break and post Part VI in January.

On the Switch OLED, I'm in the final battle in Triangle Strategy, and it's definitely kicking my ass.  Again.  Still.  I'm really tempted to lower the difficulty from Normal down to Easy because of how frustrating the whole stage is.  There are 15 enemy units while you're only allowed to choose 10 from the nearly 20+ that I have in my roster, which seems utterly ridiculous, especially for the final battle.  And then the game does the really annoying mechanic of enemy reserve troops showing up after a certain number of rounds.  So shortly after killing two knights, two archers spawned, and later, three more enemies spawned.  It's definitely crossed my mind that I built up my characters through skill purchases wrong and that I'm just ill-equipped for this beast of a fight.  I've already failed it three times.

Speaking of failing, on the Steam Deck, I'm still playing through Red Dead Redemption, and I might be in the final act on that as I'm doing quests in and around the town of Blackwater.  I've got John Marston's fame up to the point where everyone comments to/at him whenever people walk by, and I am no longer charged for drinks at taverns.  I did run into a bit of trouble the other night when I was outflanked by a bear that was off-screen and just knocked me over and proceeded to use John as a trampoline.  And then I was approached by a person who I only realized too late was affiliated with the bounty I was hunting, and got shotgunned in the face.  And then killed by another pair of bears while trying to rescue a man who was being run down by another bear.  And then I was swarmed by the bounty's bandits.  It took a total of six attempts to capture this bounty, and I ended up killing him because he burst through a door and I didn't have the lasso out, so he, too, got shotgunned multiple times.

On my laptop, I finished lily's world XD, which I will have a Game EXP article for in the next week or two.  That was a really fun and unsettling found laptop-type game, but I'm going to leave it at that so I can cover the rest in the article.


~JWfW/JDub/The Faceplantman/Jaconian
I'll Never Forget


P.S.  And a big fucking P.S. at that.  "Promising young men don't rape people."  Burn their world down.

Friday, September 11, 2026

First Impressions: Red Dead Redemption (SOS)

 


Systems: PlayStation 3/4/5, Xbox 360/S/X, Windows, Linux, Steam OS, iOS, Android, & Nintendo Switch
Release Date: May 18, 2010 - December 2, 2025
Publisher: Rockstar Games
Developer: Rockstar San Diego, Double Eleven
Time Spent: 33 Hours 12 Minutes

We're going to keep this a little short.  

Red Dead Redemption is a 16-year-old game, although the Steam port is almost two years old.  This is a game with over 25,000,000 copies sold across all platforms since its initial release.  Between 2010 and 2011, it won 17 of the 37 awards it was nominated for.  It has a Metacritic rating of 95, if those kinds of ratings are your thing.  The point is, the only thing I can offer about this game is a brief look at how I've been playing it and how it's been running on the Steam Deck so far.

Before I started playing, I had Patrick Gill's 2024 video about roleplaying in Red Dead Redemption 2 in the back of my mind.  I don't think I've rewatched it since then, but I remembered the parts where he said that he rediscovered a newfound appreciation for that game when he was roleplaying the character, and not just playing a video game.  For the most part, that is kind of how I already enjoy playing 3rd-person adventure games, like Tears of the Kingdom and Skyrim.  So, without knowing the mechanics, I planned to roleplay John Marston as someone who needed sleep, would take jobs when he needed extra cash, and would jump into story missions when they made the most sense.  And for the most part, that's worked out well.

At the beginning of the game, when John Marston is recouped by Bonnie McFarlane, I thought it important to perform as many tasks as I could around the farm before heading out to do significant exploration of the area.  I then made the mistake of trying to take a bounty and capture bandits before I did the story mission where you get a rope and learn how to lasso horses and people; I thought bounty hunting would help earn money to pay back the doctor's fees, which I was sad to find out you don't actually need to pay Bonnie and her father back.  As it turned out, a lot of the story missions on the McFarlane ranch also functioned as tutorial levels, but without explicitly keeping you on the ranch with invisible walls or guards pushing you back if you tried to leave.

I was sad to find out, thankfully pretty early on, that the only purpose of collecting flowers and plants, and collecting resources from animals like meat, skin, and antlers, was to sell them to make money.  Granted, there are a couple of optional side quests where an NPC will ask you to collect three of each flower that grows in the region to give to his ailing wife, but for the most part, it's to make money.  I was also a little sad that the bank in the town of Armadillo serves no function, and that the bank clerk is stuck in an endless animation of tending the furnace (I think it's the furnace), hoping that I could deposit my money, thinking that if I died, I would lose a portion of it as another doctor's fee when I respawned; which is not actually how the game works.  I was then shocked when I went behind the counter to talk to the clerk, and he immediately freaked out; I got a wanted rating and a bounty for attempting to rob the bank.

That's another thing that I've found I'm a little frustrated with, but in an amusing way, in RDR.  Accidentally doing something I didn't mean to do and everyone going absolutely apeshit.  Just last night I was riding along, and someone on horseback was being attacked by a small pack of wolves.  I entered Dead Eye mode (a mode you activate when aiming to slow down time to be that much more of a badass), and in the process of shooting the aggressive wolves, I accidentally also shot the leg of the horse.  This led the person I was trying to help to start shooting me, and when I returned fire, my Honor level plummeted by 100; I think it was around 250 or 300.  In another instance, I accidentally rode my horse into a nun whom I was trying to talk to to turn in a side quest, but the game registered that as an attack, and she ran off into the bush, and I failed.  

I mention this because these instances are the few and far between times when I haven't roleplayed.  I reload a previous save file.  But saving in the game isn't as straightforward as a modern auto-save or a start>menu>system>save file progression.  Saving in the game is done automatically when you complete quests, when you hitch your horse, and when you manually save when you go to sleep.  There have been a couple of times I've pulled up an autosave or a previous game file, losing 15-20 minutes of gameplay because of unintended actions I didn't mean to perform.  However, I just read about a method to "trick" the game into autosaving and not having the game progress time by six hours, which is what usually happens when you manually save.  I guess I'll need to buy a second horse deed.

I'll wrap up this article with some positivity.

Right before you go up against Bill Williamson at Fort Mercer, I was afraid I was reaching the end of the game, maybe 15-20 hours in, and with so much of the map that was either inaccessible or that I just hadn't explored yet, I was confused.  Thankfully, the game pulled a minor deus ex machina: Bill Williamson escaped during the assault, and now John Marston finds himself in fictionalized Northern Mexico.  While in Mexico, there is no attempt to have the player understand Spanish unless the player already understands Spanish.  There are Spanish subtitles, but that's because I have subtitles turned on.  I think it would be a fun mechanic to have John learn/study Spanish while he's in Mexico, so the Spanish dialogue is roughly translated over time, but that would be assuming that the game takes place over months, and not just an eventful fortnight.  But for the meantime, I enjoy having John sheepishly looking at his feet while two people have an argument in Spanish around him, and there's no effort to tell the character anything about what's being said.

Like millions of people have already known, Red Dead Redemption is a gorgeous game with some great voice acting and, so far at least, is telling an engaging story.  There hasn't been anything revolutionary, and I might be a little terrified to find out what my body count so far is, but that's the same thing that was brought up with BioShock: Infinite.  I'm really enjoying riding my horse between locations, and when I do use a stagecoach to "fast travel," it's usually because I don't want to ride all the way across an expansive land and run the risk of getting ambushed and not initially being able to tell who the bandit is and who the hostage is, or getting ganked by a mountain lion out of the blue.  And even then, I'll sit and watch about half of the trip for the rotating camera angles before pressing A to skip to the destination.  I enjoy having John buy three to four drinks at the cantina, drinking himself into a near stupor after setting fire to a village of rebels so that he can progress the story to find out where Bill Williamson might be in Mexico.

I'm enjoying this game.  I enjoy roleplaying John Marston, as I think he might have lived in/about a fictionalized 1911 Southwestern United States.


~JWfW/JDub/The Faceplantman/Jaconian


P.S.  I realized I didn't talk much about the experience of playing on the Steam Deck.  It runs just fine without any compatibility issues.  I play the game locked at a maximum of 60fps with a lot of the graphical settings turned up to High and Ultra, which is probably why the fan blows a lot, and if the Steam Deck isn't plugged in, it will run the battery down from 99% to 10% in less than an hour.  The only annoyance is that because the game automatically logs you into whatever Rockstar server you're forced to log into when you start the game, if you pause the game and power down the Steam Deck, I'll get kicked out of the game when I turn the system back on.  Progress is lost after the last save/autosave.  So that's not fun, but otherwise no other issues that I've noticed.

P.P.S.  I get that there are a lot of randomized encounters that the game generates, but one of the stranger and darker ones happened while I was running back to the McFarlane ranch because my horse got shot while I was trying to take out some bandits.  A woman was crying over a dead man, and this was out in the middle of nowhere; northeast of Armadillo and west of the McFarlane ranch.  I stopped and looked at them because I couldn't talk to them; the game didn't give me the option.  Then this woman bent over, picked up a revolver off the man's body, and then shot herself.  Like, what's their story!?  I get it's random, but still.  Damn.



Friday, September 4, 2026

Monthly Update: September, 2026

 


Something, something, Trump is a shitty human being, and it continues to be increasingly frustrating with the ineptitude of Congress and their abdication of power to the President's whim.

Anyway.

The Squire has an unofficial claim on the Switch 2, and coupled with the aforementioned issue of Nintendo accounts, buying a second Switch 2 would not solve this issue.  Or at least, it would end up creating another issue like the one I currently have with the Switch OLED.  But unlike the Switch OLED, which I currently have at my office, I can't take the Switch 2 to my office to play on my lunch breaks, because The Squire likes to play LEGO Star Wars: The Complete Skywalker Saga or Donkey Kong Bananza after school.  Granted, I could always pull the "You can play the Switch 2 after I get home from work," but I'd rather have him spend his screen time playing a video game with Conklederp than watching another LEGO YouTuber from two years ago idolizing Drake, Mr. Beast, and Elon Musk all while chugging down a gallon of Prime; "Leave a comment below which rich celebrity we should make next in LEGO, and tag them in the chat so they know we're thinking about them!"

Anyway.

I could play the Switch 2 at night after The Squire goes to bed, and I have done that a bit, more so after Star Fox came out, but more often than not, I'll be playing the Steam Deck at night.  The problem, though, if I do play the Switch 2 at night, is that it has to be a game that I can easily save so that if I start to doze off, I can save without worry that The Squire will turn on the system to find an open game, and then close down a game I'm playing to open up LEGO City Undercover, or Wario World, thereby losing any unsaved progress.  

This lack of playing the Switch 2 has definitely dampened my desire to buy games for it, although I have purchased a couple.  Games like Star Wars Outlaws, Bravely Default, and the soon-to-be-released Nintendo Switch Sports Resort, along with recently released and upcoming titles that I've been eyeing: Fire Emblem: Fortune's Weave, Chronos: The New Dawn, Octopath Traveler 0, The Elder Scrolls IV: Oblivion, Final Fantasy Resonance, Castlevania: Belmont's Curse, and The Legend of Zelda: Ocarina of Time Remake.

The other issue, once again, brings up the Nintendo Tax, that amorphous price hike because 1) the game is being released on a Nintendo system, and 2) the game is receiving a physical release.  As I've mentioned before, I would love to have as many of the games I buy be physical copies (game key cards now?), and cost is definitely a factor when deciding if I buy Elden Ring on Steam for $35.99 on sale or the physical release on Switch for $79.99.

In non-Switch-related news (btw,  Nintendo just increased the price of the base Switch 2 from $449.99 to $499.99 for NA markets), I've hit a mental wall with Outer Wilds, but don't take that as a critique of the game, but more the way I've ended up playing.  I've mentioned before that I was afraid that, because of the way my brain works and how I play games like this with such a large "world" to explore, I was going to end up completely filling out the ship's log while trying to actually reach the end of the game, when only 3.8% of people who've played the game on Steam have completed the ship's log.  I'll likely look up a walkthrough for what I think is the last part, after I confirmed with Dr. Potts that part of my plan was accurate.  It feels like a daunting plan that I'm afraid will take me multiple attempts to get right.  And I might look up how to get to the Sun Station from the Ash Twin

Lastly, apparently Netflix is prepping to do a Ravenloft series with John August as a writer; he also wrote for the Tim Burton productions Frankenweenie, Dark Shadows, Big Fish, The Corpse Bride, and Charlie and the Chocolate Factory.  Deadline seems to think this is a boon, and their article reads that a Tim Burton-esque project, even though Tim Burton himself is not attached to the Ravenloft project, would be an amazing complement to Netflix's IP of Wednesday.  The only Tim Burton aesthetic I could see being relevant to the type of Ravenloft that I would be interested in would be Sleepy Hollow, although even that still had a little too many stripes in it for me.  Now I just have to worry about who they're going to cast for Strahd and if they're going to film flashbacks to Strahd and Sergei's youth like a mumblecore homage to Twilight, like I'm the IP owner or something.

We're now in September, so spoopy season it is.


~JWfW/JDub/The Faceplantman/Jaconian
Dial 1-900-Mixalot