lily's world XD
Systems: Windows
Release Date: September 17, 2026
Publisher: Kwalee
Developer: SonderingEmily
Time Spent: 5 Hours
Maybe it's a cop-out as someone who plays video games and attempts to write reasonably well-thought-out reviews, but it's one of those games that the less that's known about the finer points of the story, the better.
Like other "found device" games, lily's world XD is full of puzzles to access different parts of the laptop, unlocking private folders, and accessing online accounts that have been dormant for the last 20 years. There is a compelling narrative mystery as new areas of the laptop are uncovered and communications with long-silent accounts are rekindled.
You are presented with a handful of puzzles to solve, such as figuring out a password or where ot use a login ID from only a handful of available websites, where you end up finding a new website through a hyperlink on another website. Then there are information/context/exposition dumps you receive from the laptop owner's friend Iris, who is your primary messenger contact. Then it's rinse and repeat, but not in a bad way. Several of the puzzles actually reminded me a lot of playing an escape room with Conklederp, Himo, and Folly (friends from college who we've been doing escape rooms with for the last 10 years), if we were all working to unlock different parts of a single laptop.
That's all I'm going to say about this amazing game (except for the P.S., but that's optional). If you like 'found device' games and/or escape room-style puzzles and have a nostalgic view of early-mid 2000s computer aesthetic, I can't recommend lily's world XD enough.
P.P.S. Below are spoilers of sorts, so proceed with caution.
There were several instances where the game messed with me in a way that can best be described as Eternal Darkness-esque and fourth-wall-breaking. How that manifested (I'll link here if you're interested, but I won't include it in the article to avoid spoilers) was in ways more personalized than I've ever experienced in a video game. More often than not, I was more excited by the creepy things happening than genuinely scared.
There was also one instance where my webcam was accessed, but because I had the shutter closed, I didn't realize what was going on until after the scene was over. There was a later moment in the game where the webcam footage was called back up, but because it had originally been closed, there was just a grey placeholder image, which was a little disappointing.







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