Still Wakes the Deep
Systems: Windows, Xbox Series S/X, PlayStation 5, Linux, Steam OS
Release Date: June 18th, 2024
Publisher: Secret Mode
Developer: The Chinese Room
Current Time Spent: 4.7 Hours
I love the games developed and published by The Chinese Room, so I already knew ahead of time what I was setting myself up for with Still Wakes the Deep. I already enjoyed narrative-based walking simulators (Amnesia: A Machine for Pigs, Dear Esther, Everybody's Gone to the Rapture, Gone Home, Kholat, Sagebrush, SOMA, What Remains of Edith Finch), so playing another horror-based walking sim that took place on an oil rig in the North Sea felt like a great place to spend a handful of hours. And by handful, I mean just under five, as of this writing.
I'm playing on the Steam Deck, thinking that it would be a fun game for Conklederp to watch at night (when the game isn't filled with the screams of Caz's crewmates, or the mechanical whirring and chunking of machinery being ripped apart by [REDACTED]. For the most part, the game runs fine on High graphical settings (a step below Ultra, or whatever the highest setting is) with the frame rate capped at 30 fps. The most aggravating thing, though, is the load times. The game takes between two and three minutes to load up to the starting screen, then an additional minute before I can actually start playing the game. Dying too often requires a minute of loading before I can respawn at the previous checkpoint, which thankfully is usually pretty close to where I died.
I am having a great time with the game, and I'm very happy to be playing another game from The Chinese Room, a studio Dr. Potts first introduced me to over 14 years ago at the beginning of the baseless accusations that walking does not constitute a video game. Now, if I could just help Caz survive in a fashion that couldn't be described as Lovecraftian.
~JWfW/JDub/The Faceplantman/Jaconian
Transfixed in a Stare
P.S. After I finish the game, assuming it isn't a 30-hour endeavor, I'm probably going to play through it again, but turning the spoken language to Scottish Gaelic, because how often is that an option in a game? And it wouldn't just be for the achievement either.













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