Showing posts with label Xbox Series S/X. Show all posts
Showing posts with label Xbox Series S/X. Show all posts

Monday, July 27, 2026

Game EXP: Poetic Trio (NS1&2)

[Disclaimer:  I received a review key for Poetic Trio through Keymailer, a third-party company that connects publishers and developers with content creators.  The game key was given without promise or expectation of a positive review, only that it be played, and content be created.  Unless otherwise noted, all content in the following article is from my own playthrough of this game.]

Poetic Trio
Systems: Nintendo Switch 1 & 2, Xbox One, Xbox Series S/X, and PlayStation 5
Release Date: June 9, 2026
Publisher: Sometimes You
Developer: Tonguç Bodur
Play Time: ~2 Hours 30 Minutes
Playthrough Montage on YouTube

I had high hopes for Poetic Trio, but sadly, after an hour of playing the first of three chapters, I was quite a bit let down.

Before we actually get to the game itself, the problem I have with Poetic Trio is that there is no checkpoint or saving system.  So my first hour of gameplay in the first of three chapters didn't register in-game because I didn't finish the first chapter.  So if I want to see the actual end of the first chapter, I'll have to start over from the beginning, solving all of the environmental puzzles again.  Writing about it again makes me salty.  On the Steam page for this first chapter, Pluviophile, because Poetic Trio is a collection of these three similarly styled games, the developer said that adding in a checkpoint or save system would mean having to essentially make the game all over again, so it's not likely to happen.

But let's get to the game itself.

Poetic Trio is a collection of three chapters, each with its own environmental and poetic theme.  You walk through an enclosed area where you locate a glowing magenta flower and then take that flower to an ornate white circle painted/engraved on the ground.  You are rewarded with a selection of the poem that is contextually based on the environment, and then a new area is opened up, usually in close proximity to where you are.  This new area is typically larger in size and has two or more glowing flowers to collect to activate two or more painted circles.  After finding two or three collections of these flowers and fragments of a poem, the screen fades to black, and you start the process all over again in a new area in an identical or similar biome.  The game is primarily a walking simulator, with the option for a light jog to move faster.  At first, I thought that the regular walking speed was enough, but I quickly realized that moving faster, considering the size of the area, was more my speed and likely shaved at least 20 minutes off my play time.

The first chapter, "Pluviophile," takes place in a wooded area outside of what looked like a small urban city.  There is a constant drizzle of rain, as opposed to a deluge or downpour of rain.  The setting is actually really wonderful, and I could spend a significant amount of time here.  And I did, as mentioned above.  I was enjoying the languid pace of the game, although I quickly decided that running felt like a better pace considering how large the second area was and how far apart the glowing flower was and where the painted circle ended up being.  I was in the second area in "Pluviophile" and had been wandering around for a while trying to locate the last of three (I think) glowing flowers, after the path I had taken had me loop back on an area I had been in earlier.  I soon located the last flower and the last circle.  The screen faded to black, and I was about to start the third area.  

By this point, I had been playing for an hour and felt that I needed to get some sleep since I was playing at night.  I knew the Squire would want to play the Switch in the morning, so I exited back to the main menu, a little wary that I hadn't seen a quicksave or checkpoint in between loading screens.  When I started the game back up and clicked the "Continue" option in "Pluviophile," I was horrified and annoyed to be back at the beginning of the entire chapter.  The thought of having to go through roughly an hour of gameplay was not at all appealing, even though I loved so much about the environment.  Needless to say, I was conflicted.

Rather than playing through "Pluviophile" again, I decided to start the second chapter, "Chionophile," and I was immediately glad that I did.  This chapter took place in a mountainous and snowy expanse with occasional active snowfall, crunching snow under your noncorporeal feet, and a soft, unobtrusive piano playing in the background.  Honestly, my biggest critique was the size of the area compared to how fast you could walk, and I think I only felt this way because I knew there weren't any checkpoints.  If I was going to finish "Chionophile," it was going to have to be done either in a single sitting, or if I could keep the Switch away from The Squire long enough.

Unfortunately, I wasn't able to finish "Chionophile" either, but due to different circumstances.  First, between the first and second areas, there was a loading screen that went over what looked like a new mechanic.  I tried to take a screenshot both for future reference and for the montage videos I was making.  As I had earlier been unable to save videos, the game told me that it couldn't take any screenshots, and I was initially confused since I'd been doing this for the last 30 minutes.  By the time I thought to take out my phone to take a picture, the loading screen faded, and the level started.  Something about when following tracks, to go straight.  This new area was similar to the first, but still felt different in that there were more mountains in the distance, but no distinct paths that I could see.

But eventually there were paths, and while I did find one flower and activated a painted circle, I was unable to find the second (and/or possibly third?).  I doubled back down the path I'd taken, took different paths while keeping straight if the paths ever crossed.  I wasn't sure if there was some kind of hidden mechanic that kept a flower from spawning if you diverge from the path, but I couldn't be sure.  Maybe I was just missing it somewhere?  So I started wandering willy-nilly.  That was when I got physically stuck.  I was walking along a frozen river, and tried to walk through some branches, but I couldn't move.  Then I tried to back up, but I couldn't move.  I could rotate the camera, but I couldn't move.  Everything I tried, from pausing and unpausing to pressing all of the buttons, but nothing happened to get me unstuck.

But what did happen when I pressed the B button was that it put markers on the screen where the flower and the circle were located.  But I still couldn't move.  So I exited back to the main menu and turned the game off.

The final chapter, "Loverowind," was an interesting one, and one I don't think I could have completed if I hadn't accidentally figured out that pressing the B button highlighted where the flowers and painted circles were located.  This chapter started out in a castle, but after pulling a lever, rotating a giant spiral staircase, and following a flight of stairs further up, I came out to a vast valley that literally stretched miles.   I pressed B and saw where my targets were.  One flower was way over to my left, and the circle was way over to my right.  I probably could have played this area for an entire hour without finding both of the flowers and both of the circles.  The gimmick in this level, though, to help you travel across such a large expanse, was floating white orbs that made you accelerate for about 10 seconds, which was a couple seconds longer than you'd need to reach the next orb if you ran in a more-or-less straight direction.

The second interesting choice "Loverowind" made was introducing a chase sequence.  After activating the second circle, the camera panned out and up, and a large neon green dome appeared near the center of the stage with the text, "Catch It" slowly flashing at the top of the screen.  It then began moving very quickly, relatively speaking, and while you had to use the white orbs to increase your speed to catch it, it was still faster than you, so you had to flank it and approach it from an angle.  Once this was completed, you returned to the castle.  And did it all over again after rotating the giant staircase in the opposite direction.   While I knew what to do at this point, it didn't feel particularly great to comb a large, expansive valley and then chase another giant green dome all over again.  Then the castle opens up, and you make your way back to the room where you started, and the chapter ends.

I feel a little annoyed that my biggest hangup, what felt like it prevented me from fully enjoying the game, was knowing that there was no checkpoint or saving system in the game.  I enjoyed the calmness of the first two chapters, and I enjoyed the serene soundscape and the music that played in the background.  I was mostly fine with the flower/circle unlocking mechanic, but annoyed that I only found out about the B button locator by accident, which would have made the first two chapters significantly easier and less frustrating because there is no saving.  I really feel that I don't have it in me, right now, to restart "Pluviophile" or "Chionophile" again from the beginning, and "Loverowind" was the most gameified chapter in the game, compared to the first two walking sim chapters.  Not the best way to end the game, but at least I was able to finish one chapter.

I'm sure that means something.  Had I known beforehand that there was no checkpoint system and that pressing B brought up visual indicators for where you're supposed to go, I might have had a different feeling for the first two chapters, and thereby, the overall game.


~JWfW/JDub/The Faceplantman/Jaconian
Night Spreads Its Wings

Monday, June 15, 2026

Summer Game Announcements: Stage Select Start Reacts!

There have been a lot of announcements over the last couple of weeks, what with PlayStation's State of Play for June 2026, the Xbox Games Showcase, and, most recently, Nintendo's Direct for June 2026.  You know, someone should put all of these together, maybe over the course of a weekend in a large exposition hall when they do their announcements.  That would be helpful and entertaining rather than having to scour multiple places to find all your information, all in one place.

I wasn't initially planning on doing a write-up for all of the showcases, but the more I looked at what was announced from the big three, I thought that it should be something to do rather than just focus on Nintendo.  And to show that we're not showing one platform favoritism over the others, we're just going to list the games in alphabetical order, so let's get to it, because there are a lot of games to cover.


Ace Combat 8: Wings of Theve (PS5,Win,XB S/X) 10/2/2026
Coming off of Ace Combat 7: Unnown Skies, I'm pretty excited to play a new Ace Combat game that looks like a souped-up version of AC7, and not an attempt to reinvent the wheel like AC: Assault Horizon.

Bad Magpie (Win,XB S/X) 2026
I am 100% eager to play another game like Untitled Goose Game.

Big Walk (PS5,Win,NS2) 8/4/2026
Speaking of House House, who developed Untitled Goose Game, I'm moderately intrigued by Big Walk, but I have a couple of questions.  Is there crossplay available?  I can think of a couple of people with whom I would play this, but one friend doesn't have a Switch 2, and Dr. Potts has a PS5.  So could someone on Switch 2 play concurrently with someone else on a PS5, and on Steam?

Castlevania: Belmont's Curse (PS5,XB S/X,Win,NS 1/2) 10/15/2026
Hell yeah!  That's it.

Control: Resonant (PS5,Win,XB S/X,mac) 9/24/2026
I've played the demo for Control, and then when I heard that Control takes place in the same universe as Alan  Wake and Max Payne, I tried to play the first two games in the Max Payne series, but you can read all about that if you Google "Max Payne jpeg crash."  Anyway, kind of tangentially excited about this one. 

DK Challenge (NS 1/2) 6/9/2026 - 9/1/2026
I have mixed feelings about this and the semi-related Super Mario Bros. Collaboration DLC crossover event.  And I say "event" because both the DK Challenge and the SMB Collab are time-limited, with, at the moment, hard cut-off dates.  At first, I liked the idea of there being smaller versions of ReMix (like the Ultimate NES ReMix that came out on the 3DS and Wii U) tied to a singular franchise across different games and systems, but I don't like how it's a timed event.  And I really don't like that there's DLC for Donkey Kong Bananza that will cease to exist after September 1st; yes, it's DLC for the DLC, so if you don't have the DK Island & Emerald Rush DLC, you can't play this DLC.

DOOM: The Dark Ages / Revelations (PS5,Win,XB S/X) 7/27/2026
Speaking of DLC, at first I didn't realize that this was DLC to DOOM: The Dark Ages, and that it was a new entry in the new DOOM trilogy.  I still haven't played DOOM: Eternal, let alone DOOM: The Dark Ages.  I should eventually get on that.

Dragons Dogma II: Dark Arisen (PS5,Win,XB S/X,NS2) 10/9/2026
I have the first game, and I did play about an hour, but I didn't really feel the character I had created, so I stopped.  That being said, I really liked everything I heard about DDII, and I'm excited to see how the game performs on the Switch 2, considering I read/heard about it having a lot of issues on both the Steam Deck and the Rog Ally X when the game came out in 2024.

The Duskbloods (NS2) Summer 2026
I'm more intrigued than actually excited about this game.  The first trailer felt like a conglomeration of different styles and settings, and I couldn't quite get a grasp on what the game was supposed to be about, apart from there being vampires.  With the recent trailer during this month's Direct, I couldn't tell you anything more about the game apart from it's coming out on the Switch 2 sometime this summer.  And it takes place at night time.

Fable (XB S/X,Win) 2/23/2027
I've had Fable: The Lost Chapters on Steam now for over 12 years, and I've only played for about 30 minutes, but like another game on this list, I feel obligated to be excited for it.  I like the tongue-in-cheek humor from the couple of trailers that came out over the last year or two, and I do like the fantasy, storybook setting.  We'll see, I guess.

Final Fantasy Resonance (PS5,Win,XB S/X,NS 1/2) 10/22/2026
Yeah, I'm a sucker for Final Fantasy.  And then I thought I recognized the wavy sword, and that's when I realized I had already played a portion of this game in Final Fantasy: Brave Exvius, gacha mechanics and all.  Although the devs have said that this is not a port or remake of Brave Exvius, so I guess we'll see.

Fire Emblem is a strange franchise for me.  Ever since I played Shadows of Valentia on the 3DS, I've been a fan of the games, although I've only finished two of the five games that I've played; I am still occasionally playing Awakening at work, but I don't feel driven, and I think I'm around 75% of the way through the Virtual Console version of Blazing Blade on the Wii U.  I think I'm just not as excited about the relationship building aspect of the game that seems to be one of the key mechanics.

God of War: Laufey (PS5) 2027
I haven't actually played any of the last two God of War games, and Sony's recent statements about single-player games on anything but the PS5 all but guarantee I'll likely never play this, but the two that I've played on the PSP have an amazing flair for cinematic spectacle that I can get behind.  I am also morbidly excited to see all of the choads get all butt hurt because Kratos is not the main character (or playable), and if you think people were vocal about Zelda being the main character in Echoes of Wisdom, this is going to be on a whole other level, and I've got 33oz of Flavacol in my cupboard.

I know I was recently, as recently as a few months ago, annoyed with the idea of Ocarina of Time being remade, and I still feel that way for the most part.  After watching the trailer, though, and seeing the visual direction Nintendo is taking this remake, I am significantly more intrigued.  So much so that I thought, "Wow, it's coming out in 2026!?  That's quite surprising.  I guess I'll be playing it later this year."

Metaphor: ReFantazio (PS 4/5,Win,XB S/X,NS2) 11/12/2026
Yes, I know this game came out about two years ago, but it was featured during the Direct, and I was excited for the game reaching new audiences.  If/Whenever I do buy the game, it will likely be on the Steam Deck, unless the Switch 2 version is significantly cheaper and there haven't been significant cuts to the quality of the game.

Metro 2039 (PS5,Win,XB S/X) 02/2027
I've only played the ReDux version of the original Metro 2033 and really enjoyed it for what it was.  Maybe not as scary as I had been hoping and less interesting when you were fighting your way through groups of Nazis and Communists, but the gunplay was still felt really good.  I'd also still like to read the original novel at some point now that I have a different e-reader than the one I'm 99% sure I left at my previous job.

Nintendo Switch Sports Resort (NS2) 10/22/2026
When I was watching the trailer, I was thinking that this would be a fun game to play with The Squire.  I hadn't previously been interested in Nintendo Switch Sports, partly because of how the game was released piecemeal.  But there was just something about this trailer that made me go, "Yeah, that would be a fun game to play."  I'll let y'all know in late October, early November.

Orbitals (PS5,Win,XB S/X,NS2) 9/3/2026
I'm not entirely sure why I'm listing this game here because the co-op aspect, being one of the main mechanics, doesn't really interest me.  I love the art and look of the game, though, so that's probably why I'm mentioning it.  If you know of other games that use a look that's nearly identical to 1980s anime (moderately bad dubbing, film grain, and all), I might be more interested.

Senua (XB S/X,Win) 2027
I loved the first game and had been on the fence since I heard that Senua's Saga didn't play very well on the Steam Deck, but it might be time to try it out if there's a sale come the Steam Summer Sale next week.

Tomb Raider: Legacy of Atlantis (PS5,Win,XB S/X,NS2) 2/12/2027
I've only played through one Tomb Raider game, and I really enjoyed that one, and my impression is that this reboot will be closer in gameplay style to that 2013 reboot.  The only "ugh" thing about this is that it's another media referencing a city that never existed, and that a certain segment of the population is convinced that all knowledge is being hidden away from the public by a cabal of evil archeologists.

Until Dawn 2 (PS5) 2027
I really liked the idea of the first Until Dawn and the general look of the game, but I've still never played it, even after it was ported to Steam in 2024.  It's also not currently supported on the Steam Deck, and despite being an 11-year-old game, Sony is still asking $59.99 for it.  Anyway, Until Dawn 2 is likely another game, like God of War Laufey, that I'll never be playing.


And that's it for the game announcements.  There was a fair amount of talk after the Xbox Games Showcase about another round of Xbox console price increases, as well as speculation that the next-gen Xbox might cost upwards of $1,000, which is absolutely bat-shit bonkers.  I know the CEO of Xbox has also been pretty vocal about taking the Sony PlayStation route and making more games exclusive to Xbox after their failed 'everything is an Xbox' campaign.  I don't have anything additional to add to this, as I did about Sony's poor Steam sales reports, but it's 100% worth mentioning.




~JWfW/JDub/The Faceplantman/Jaconian